Immersive Design

Elitebox: A Boxing Training in VR

EliteBox is a VR boxing trainer that combines adaptive AI with immersive combat mechanics for a gamified fitness experience.

Year :

2024

Industry :

VR

Client :

Academic Project

Project Duration :

6 weeks

OVERVIEW:

EliteBox is an immersive VR fitness application designed to simulate professional boxing training using AI-driven opponents. The goal was to combine realistic motion, adaptive AI, and immersive interaction design to create a holistic, gamified boxing workout experience.

THE CHALLENGE:

Traditional home workouts often lack motivation and engagement. Most VR fitness games focus on rhythm rather than combat realism. EliteBox addresses this by introducing a dynamic AI opponent, realistic boxing mechanics, and progressive training modes — all within an immersive virtual ring.

FEATURES:

Realistic Combat Mechanics

  • Responsive punch tracking (jab, hook, uppercut)

  • AI opponent with blocking, dodging, and counterattacks

  • Combo streaks, dodge-and-strike reactions

Adaptive AI

  • Built using a Finite State Machine

  • Analyzes player's performance and adjusts difficulty in real-time

  • Adds realism through AI behavior variability

Game Modes

  • Combo Practice

  • Reflex Training

  • Timed Rounds (3, 5, 10 mins)

Sound & Feedback

  • Impact-driven SFX, crowd ambiance

  • Haptic feedback simulating glove force

TOOLS USED:

Tool

Purpose

Unreal Engine

Game development engine

Blender

3D modeling (boxing ring, gloves)

Meta Quest 2 & Pro

Testing platform (native build)

Figma

UI wireframes & HUD elements

EXPERIENCE DESIGN:

  • VR-first UX with minimal UI clutter

  • Center-based ring experience for immersion

  • Visual feedback through stamina bars and AI reaction cues

  • Designed with motion tracking for realism and comfort

OUTCOME:

  • Fully functional prototype tested on Meta Quest 2 and pro

  • Demonstrated proof of concept for a fitness + gaming hybrid product

  • Learned to balance immersion, performance, and accessibility

  • Opened new pathways for XR fitness integrations like multiplayer, progress analytics, and voice coaching

  • Adaptive AI Opponents – Smarter, progressively challenging virtual fighters.

  • Custom Training Modules – Personalized combos and stamina-focused drills.

  • Fitness Tracking Integration – Sync with wearables for real-time performance insights.

  • Multiplayer Mode – Spar with friends or compete on global leaderboards.

  • AR Expansion – Train in real-world spaces using augmented reality overlays.

More Projects

Immersive Design

Elitebox: A Boxing Training in VR

EliteBox is a VR boxing trainer that combines adaptive AI with immersive combat mechanics for a gamified fitness experience.

Year :

2024

Industry :

VR

Client :

Academic Project

Project Duration :

6 weeks

OVERVIEW:

EliteBox is an immersive VR fitness application designed to simulate professional boxing training using AI-driven opponents. The goal was to combine realistic motion, adaptive AI, and immersive interaction design to create a holistic, gamified boxing workout experience.

THE CHALLENGE:

Traditional home workouts often lack motivation and engagement. Most VR fitness games focus on rhythm rather than combat realism. EliteBox addresses this by introducing a dynamic AI opponent, realistic boxing mechanics, and progressive training modes — all within an immersive virtual ring.

FEATURES:

Realistic Combat Mechanics

  • Responsive punch tracking (jab, hook, uppercut)

  • AI opponent with blocking, dodging, and counterattacks

  • Combo streaks, dodge-and-strike reactions

Adaptive AI

  • Built using a Finite State Machine

  • Analyzes player's performance and adjusts difficulty in real-time

  • Adds realism through AI behavior variability

Game Modes

  • Combo Practice

  • Reflex Training

  • Timed Rounds (3, 5, 10 mins)

Sound & Feedback

  • Impact-driven SFX, crowd ambiance

  • Haptic feedback simulating glove force

TOOLS USED:

Tool

Purpose

Unreal Engine

Game development engine

Blender

3D modeling (boxing ring, gloves)

Meta Quest 2 & Pro

Testing platform (native build)

Figma

UI wireframes & HUD elements

EXPERIENCE DESIGN:

  • VR-first UX with minimal UI clutter

  • Center-based ring experience for immersion

  • Visual feedback through stamina bars and AI reaction cues

  • Designed with motion tracking for realism and comfort

OUTCOME:

  • Fully functional prototype tested on Meta Quest 2 and pro

  • Demonstrated proof of concept for a fitness + gaming hybrid product

  • Learned to balance immersion, performance, and accessibility

  • Opened new pathways for XR fitness integrations like multiplayer, progress analytics, and voice coaching

  • Adaptive AI Opponents – Smarter, progressively challenging virtual fighters.

  • Custom Training Modules – Personalized combos and stamina-focused drills.

  • Fitness Tracking Integration – Sync with wearables for real-time performance insights.

  • Multiplayer Mode – Spar with friends or compete on global leaderboards.

  • AR Expansion – Train in real-world spaces using augmented reality overlays.

More Projects

Immersive Design

Elitebox: A Boxing Training in VR

EliteBox is a VR boxing trainer that combines adaptive AI with immersive combat mechanics for a gamified fitness experience.

Year :

2024

Industry :

VR

Client :

Academic Project

Project Duration :

6 weeks

OVERVIEW:

EliteBox is an immersive VR fitness application designed to simulate professional boxing training using AI-driven opponents. The goal was to combine realistic motion, adaptive AI, and immersive interaction design to create a holistic, gamified boxing workout experience.

THE CHALLENGE:

Traditional home workouts often lack motivation and engagement. Most VR fitness games focus on rhythm rather than combat realism. EliteBox addresses this by introducing a dynamic AI opponent, realistic boxing mechanics, and progressive training modes — all within an immersive virtual ring.

FEATURES:

Realistic Combat Mechanics

  • Responsive punch tracking (jab, hook, uppercut)

  • AI opponent with blocking, dodging, and counterattacks

  • Combo streaks, dodge-and-strike reactions

Adaptive AI

  • Built using a Finite State Machine

  • Analyzes player's performance and adjusts difficulty in real-time

  • Adds realism through AI behavior variability

Game Modes

  • Combo Practice

  • Reflex Training

  • Timed Rounds (3, 5, 10 mins)

Sound & Feedback

  • Impact-driven SFX, crowd ambiance

  • Haptic feedback simulating glove force

TOOLS USED:

Tool

Purpose

Unreal Engine

Game development engine

Blender

3D modeling (boxing ring, gloves)

Meta Quest 2 & Pro

Testing platform (native build)

Figma

UI wireframes & HUD elements

EXPERIENCE DESIGN:

  • VR-first UX with minimal UI clutter

  • Center-based ring experience for immersion

  • Visual feedback through stamina bars and AI reaction cues

  • Designed with motion tracking for realism and comfort

OUTCOME:

  • Fully functional prototype tested on Meta Quest 2 and pro

  • Demonstrated proof of concept for a fitness + gaming hybrid product

  • Learned to balance immersion, performance, and accessibility

  • Opened new pathways for XR fitness integrations like multiplayer, progress analytics, and voice coaching

  • Adaptive AI Opponents – Smarter, progressively challenging virtual fighters.

  • Custom Training Modules – Personalized combos and stamina-focused drills.

  • Fitness Tracking Integration – Sync with wearables for real-time performance insights.

  • Multiplayer Mode – Spar with friends or compete on global leaderboards.

  • AR Expansion – Train in real-world spaces using augmented reality overlays.

More Projects