Immersive Design

Zoo as a System

Redesigned the zoo experience using systems thinking and AR to enhance visitor engagement and learning. Focused on interactive navigation, educational touchpoints, and sustainable souvenirs.

Year :

2023

Industry :

Tourism & Heritage Experience

Client :

Academic Project

Project Duration :

4 weeks

OVERVIEW:

A systems thinking-led redesign of the Rajiv Gandhi Zoological Park experience, integrating AR-driven tools and sustainable souvenirs to improve visitor engagement, educational value, and operational flow.

  • 🎯 Type: Academic, UX Research, Systems Thinking

  • 📍 Location: Rajiv Gandhi Zoological Park, Katraj, Pune

  • 🤝 Collaboration: With Ankit (MIT ID)

  • 🕒 Duration: 4 Weeks

  • 🛠️ Tools: Figma, Miro, Illustrator, Photoshop

  • 🧠 Methods: Field Research, Journey Mapping, System Mapping, AR Prototyping

CHALLENGE:

Public spaces like zoos often lack interactive, informative, and accessible engagement touchpoints. Despite a rich ecosystem, the visitor journey at RGZP felt linear, outdated, and unmemorable—especially for children and students.

OUR APPROACH:

Using the Double Diamond Framework, we explored RGZP as a living system:

  • Discover: On-ground observations, stakeholder interviews (staff, visitors, vendors).

  • Define: Identified system-level gaps — including lack of AR guidance, low educational interactivity, and souvenir inefficiency.

  • Develop: Ideated solutions across physical and digital layers to create an interactive, educational experience.

  • Deliver: Prototyped and visualized touchpoints including an AR app, photobooth, and souvenir designs.

RESEARCH & SYSTEMS MAPPING:

We mapped stakeholders such as:

  • Visitors (students, families)

  • Staff (caretakers, ticketing, management)

  • Animals (health, engagement zones)

  • Government Bodies (forest dept., education)

We identified leverage points such as:

  • Visitor flow inefficiencies

  • Low child engagement

  • Lack of self-guided learning aids

KEY SOLUTIONS:

AR Zoo Mobile App

  • AR Navigation: Wayfinding through trails using markers or phone compass.

  • Interactive Animal Info: 3D animal visuals with facts, sounds, and quizzes.

AR Photobooth

  • Take home memories with life-sized AR animals and QR-enabled shareable photos.

Laser-Cut Souvenirs

  • Zoo mascot-inspired keychains and badges, doubling as learning prompts.

  • Designed for cost-effective local manufacturing.

Themed Drawing Competitions on Tickets

  • Community-driven events designed to engage local schools and increase repeat visits.

MY ROLE:

  • Co-led system mapping and stakeholder analysis

  • Conducted on-ground ethnographic research

  • Designed app wireframes and physical souvenir prototypes

  • Developed the conceptual UX flow for the AR experience

More Projects

Immersive Design

Zoo as a System

Redesigned the zoo experience using systems thinking and AR to enhance visitor engagement and learning. Focused on interactive navigation, educational touchpoints, and sustainable souvenirs.

Year :

2023

Industry :

Tourism & Heritage Experience

Client :

Academic Project

Project Duration :

4 weeks

OVERVIEW:

A systems thinking-led redesign of the Rajiv Gandhi Zoological Park experience, integrating AR-driven tools and sustainable souvenirs to improve visitor engagement, educational value, and operational flow.

  • 🎯 Type: Academic, UX Research, Systems Thinking

  • 📍 Location: Rajiv Gandhi Zoological Park, Katraj, Pune

  • 🤝 Collaboration: With Ankit (MIT ID)

  • 🕒 Duration: 4 Weeks

  • 🛠️ Tools: Figma, Miro, Illustrator, Photoshop

  • 🧠 Methods: Field Research, Journey Mapping, System Mapping, AR Prototyping

CHALLENGE:

Public spaces like zoos often lack interactive, informative, and accessible engagement touchpoints. Despite a rich ecosystem, the visitor journey at RGZP felt linear, outdated, and unmemorable—especially for children and students.

OUR APPROACH:

Using the Double Diamond Framework, we explored RGZP as a living system:

  • Discover: On-ground observations, stakeholder interviews (staff, visitors, vendors).

  • Define: Identified system-level gaps — including lack of AR guidance, low educational interactivity, and souvenir inefficiency.

  • Develop: Ideated solutions across physical and digital layers to create an interactive, educational experience.

  • Deliver: Prototyped and visualized touchpoints including an AR app, photobooth, and souvenir designs.

RESEARCH & SYSTEMS MAPPING:

We mapped stakeholders such as:

  • Visitors (students, families)

  • Staff (caretakers, ticketing, management)

  • Animals (health, engagement zones)

  • Government Bodies (forest dept., education)

We identified leverage points such as:

  • Visitor flow inefficiencies

  • Low child engagement

  • Lack of self-guided learning aids

KEY SOLUTIONS:

AR Zoo Mobile App

  • AR Navigation: Wayfinding through trails using markers or phone compass.

  • Interactive Animal Info: 3D animal visuals with facts, sounds, and quizzes.

AR Photobooth

  • Take home memories with life-sized AR animals and QR-enabled shareable photos.

Laser-Cut Souvenirs

  • Zoo mascot-inspired keychains and badges, doubling as learning prompts.

  • Designed for cost-effective local manufacturing.

Themed Drawing Competitions on Tickets

  • Community-driven events designed to engage local schools and increase repeat visits.

MY ROLE:

  • Co-led system mapping and stakeholder analysis

  • Conducted on-ground ethnographic research

  • Designed app wireframes and physical souvenir prototypes

  • Developed the conceptual UX flow for the AR experience

More Projects

Immersive Design

Zoo as a System

Redesigned the zoo experience using systems thinking and AR to enhance visitor engagement and learning. Focused on interactive navigation, educational touchpoints, and sustainable souvenirs.

Year :

2023

Industry :

Tourism & Heritage Experience

Client :

Academic Project

Project Duration :

4 weeks

OVERVIEW:

A systems thinking-led redesign of the Rajiv Gandhi Zoological Park experience, integrating AR-driven tools and sustainable souvenirs to improve visitor engagement, educational value, and operational flow.

  • 🎯 Type: Academic, UX Research, Systems Thinking

  • 📍 Location: Rajiv Gandhi Zoological Park, Katraj, Pune

  • 🤝 Collaboration: With Ankit (MIT ID)

  • 🕒 Duration: 4 Weeks

  • 🛠️ Tools: Figma, Miro, Illustrator, Photoshop

  • 🧠 Methods: Field Research, Journey Mapping, System Mapping, AR Prototyping

CHALLENGE:

Public spaces like zoos often lack interactive, informative, and accessible engagement touchpoints. Despite a rich ecosystem, the visitor journey at RGZP felt linear, outdated, and unmemorable—especially for children and students.

OUR APPROACH:

Using the Double Diamond Framework, we explored RGZP as a living system:

  • Discover: On-ground observations, stakeholder interviews (staff, visitors, vendors).

  • Define: Identified system-level gaps — including lack of AR guidance, low educational interactivity, and souvenir inefficiency.

  • Develop: Ideated solutions across physical and digital layers to create an interactive, educational experience.

  • Deliver: Prototyped and visualized touchpoints including an AR app, photobooth, and souvenir designs.

RESEARCH & SYSTEMS MAPPING:

We mapped stakeholders such as:

  • Visitors (students, families)

  • Staff (caretakers, ticketing, management)

  • Animals (health, engagement zones)

  • Government Bodies (forest dept., education)

We identified leverage points such as:

  • Visitor flow inefficiencies

  • Low child engagement

  • Lack of self-guided learning aids

KEY SOLUTIONS:

AR Zoo Mobile App

  • AR Navigation: Wayfinding through trails using markers or phone compass.

  • Interactive Animal Info: 3D animal visuals with facts, sounds, and quizzes.

AR Photobooth

  • Take home memories with life-sized AR animals and QR-enabled shareable photos.

Laser-Cut Souvenirs

  • Zoo mascot-inspired keychains and badges, doubling as learning prompts.

  • Designed for cost-effective local manufacturing.

Themed Drawing Competitions on Tickets

  • Community-driven events designed to engage local schools and increase repeat visits.

MY ROLE:

  • Co-led system mapping and stakeholder analysis

  • Conducted on-ground ethnographic research

  • Designed app wireframes and physical souvenir prototypes

  • Developed the conceptual UX flow for the AR experience

More Projects